![]() ![]() If you would like to talk about it - you are all very welcome on our Discord. Maybe we should think about SAVE on some different way at all, like the Showel Knight for example. If you have many bad decisions before and get to the real trouble - this exploit could not help. The game is hard and sometimes it could save you a lot of time. This is why the only good time for autosave is new day moment. And in most cases it is useless and can cause a softblocker. For example global position of every shot, rocket, drone ext. In short - it needs to know and save a lot of data that now is not a part of save file. First of all - making insta autosave is not a two lines of code. We are now making the first patch and while it is assembling build for Steam I can be here with you. We work hard week by week for you, and try to make the next build much better.First of all, thank you for playing Trigon. Me and my team very glad to have such an audience. Thank you for your support! There are so many of you. Throw overboard effect added on scene - a container flies off the shipīug that occurred when removing a unit from the scene fixedīug with not removing enemy corpses from the player's ship fixedīug with reloading the shield when taking any damage fixedīug causing the rakhis to be unable to repair the breach fixedīug in the AI brains leading to chaotic movement of enemy units when the player takes damage fixed Temporarily disabled the "restart" button in the death menuĬhanged the order of displaying damage types in the weapon pop-up Pop-ups with descriptions added to quest rewardsįixed the appearance of the window about cargohold overflow before dialogs Significantly improved display of shield healthbar behaviorīounty indicator added to the main interface We finished localization in specified languages.
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